﻿
[mx0]



mx0_trooper4_01_snd.wav   = man, all i see are rocks.

mx0_trooper1_02_snd.wav   = what are we doing out here again?

mx0_trooper2_03_snd.wav   = hunting for an imaginary base.

mx0_trooper3_04_snd.wav   = quiet!

mx0_trooper4_05_snd.wav   = exactly - it's too quiet.

mx0_trooper1_06_snd.wav   = my radar's acting up.

mx0_trooper2_07_snd.wav   = it's this terrain.

mx0_trooper3_08_snd.wav   = shut up and keep your eyes peeled!

mx0_eagle_09_snd.wav   = this is eagle base to recon one. what's your status?

mx0_recon_10_snd.wav   = copy eagle base. still no sign of the nod base.

mx0_trooper2_11_snd.wav   = it's an ambush! take cover!

mx0_trooper1_12_snd.wav   = medic! recon one to eagle base! we're under heavy fire! they've got us pinned down!

mx0_eagle_15_snd.wav   = hang in there recon one, we're sending a commando.

mx0_recon_14_snd.wav   = aargh!

mx0_e2_16_snd.wav   = clear!

mx0_e1_17_snd.wav   = it sounds like they're still in trouble havoc!

mx0_e2_18_snd.wav   = let's move out!

mx0_e2_19_snd.wav   = havoc, come on!

mx0_e1_20_snd.wav   = here's the road. looks like they were boxed in.

mx0_e2_21_snd.wav   = you hear that? it's recon one. let's go!

mx0_e2_22_snd.wav   = sniper! you can take him.

mx0_e2_23_snd.wav   = go ahead and take him out!

mx0_sniper_24_snd.wav   = i count five gdi soldiers, brothers.

mx0_sniper_25_snd.wav   = make that four.

mx0_trooper2_26_snd.wav   = man down!

mx0_nod1_27_snd.wav   = we have them pinned down.

mx0_nod2_28_snd.wav   = do not let them escape, brothers!

mx0_trooper2_29_snd.wav   = watch it!

mx0_trooper3_30_snd.wav   = stay low!

mx0_trooper4_31_snd.wav   = i'm hit!

mx0_trooper2_32_snd.wav   = up there - snipers!

mx0_trooper1_33_snd.wav   = i can't see him!

mx0_trooper4_34_snd.wav   = medic!

mx0_trooper4_35_snd.wav   = look out!

mx0_trooper2_36_snd.wav   = they're everywhere!

mx0_trooper1_37_snd.wav   = we're pinned down!

mx0_trooper3_38_snd.wav   = where's our reinforcements?

mx0_trooper4_39_snd.wav   = i'm running low on ammo!

mx0_trooper1_40_snd.wav   = reinforcements means one guy?

mx0_trooper2_41_snd.wav   = hey, it's havoc!

mx0_trooper1_42_snd.wav   = it's havoc? over here!

mx0_trooper2_43_snd.wav   = glad to see you sir! this way!

mx0_trooper3_44_snd.wav   = let's do it!

mx0_trooper1_45_snd.wav   = hey, i got one!

mx0_trooper4_46_snd.wav   = nice shot!

mx0_trooper3_47_snd.wav   = there's one!

mx0_trooper2_48_snd.wav   = what a shot!

mx0_trooper1_49_snd.wav   = great shot, sir!

mx0_trooper4_50_snd.wav   = you got him, havoc!

mx0_trooper3_51_snd.wav   = you got a flame trooper, sir!

mx0_trooper2_52_snd.wav   = nice one, havoc!

mx0_nod1_53_snd.wav   = look out, it's a commando!

mx0_nod2_54_snd.wav   = where did he come from?

mx0_nod1_55_snd.wav   = watch it! he's looking this way!

mx0_nod2_56_snd.wav   = he's got our sniper!

mx0_trooper3_57_snd.wav   = up there on the rocks!

mx0_falling1_58_snd.wav   = whoah... waa!

mx0_trooper1_59_snd.wav   = ha! look at that!

mx0_falling2_60_snd.wav   = ah! noo!

mx0_trooper3_61_snd.wav   = damnit! we lost our apc!

mx0_trooper2_62_snd.wav   = up there! they're dropping more troops!

mx0_trooper2_63_snd.wav   = we got the chopper!

mx0_trooper3_64_snd.wav   = did you see that?!

mx0_trooper2_65_snd.wav   = there's another chopper - take it out!

mx0_trooper3_66_snd.wav   = flame troopers! get him!

mx0_trooper4_67_snd.wav   = that got him!

mx0_trooper2_68_snd.wav   = woo-hoo! nice work on that chopper guys!

mx0_nod3_69_snd.wav   = fall back brothers, fall back!

mx0_nod1_70_snd.wav   = retreat!

mx0_trooper2_71_snd.wav   = we're pushing them back!

mx0_trooper4_72_snd.wav   = look! they're on the run!

mx0_trooper3_73_snd.wav   = we did it!

mx0_trooper2_74_snd.wav   = thanks havoc, we owe you one!

mx0_trooper2_75_snd.wav   = recon one to eagle base - we've taken casualties, but we're okay.

mx0_eagle_76_snd.wav   = copy recon one. make your repairs and prepare to move out.

mx0_e1_77_snd.wav   = stand by for repairs.

mx0_eagle_78_snd.wav   = proceed with the mission, havoc. better get in that tank.

mx0_trooper1_79_snd.wav   = they'll never stop you in that tank, havoc!

mx0_e1_80_snd.wav   = there! your tank is as good as new, sir.

mx0_e2_81_snd.wav   = c4 is set. fire in the hole!

mx0_e2_82_snd.wav   = i'll clear the path when you get inside the tank, sir!

mx0_trooper1_83_snd.wav   = your tank is ready, havoc!

mx0_trooper2_84_snd.wav   = take the tank, havoc! let's go!

mx0_eagle_85_snd.wav   = wouldn't you rather be in that tank?

mx0_eagle_86_snd.wav   = havoc, what are you doing? get back in the tank!

mx0_eagle_87_snd.wav   = havoc, get in that tank on the double!

mx0_eagle_88_snd.wav   = get back in that tank, havoc!

mx0_trooper1_89_snd.wav   = you know you want to drive that tank, havoc!

mx0_trooper1_90_snd.wav   = havoc, stay close to that humm-vee scout. you still need to find the nod base. now move out!

mx0_trooper1_91_snd.wav   = eagle base? we must be close. there's a nod harvester here.

mx0_eagle_92_snd.wav   = good work. i'm sending in more firepower.

mx0_orca6_93_snd.wav   = this is orca six. i can see the harvester now... starting my run.

mx0_trooper1_94_snd.wav   = wow! that rocked!

mx0_orca6_95_snd.wav   = orca six to eagle base - bingo fuel. returning to base.

mx0_eagle_96_snd.wav   = finish off that harvester, havoc!

mx0_trooper1_97_snd.wav   = /take out the harvester, havoc!

mx0_trooper1_98_snd.wav   = standing in a tiberium field... not smart.

mx0_trooper1_99_snd.wav   = nice one! that'll put a damper on their resources!

mx0_trooper1_100_snd.wav   = cool!

mx0_trooper1_101_snd.wav   = better keep up with those tanks.

mx0_trooper1_102_snd.wav   = eagle base - we found it!

mx0_trooper1_103_snd.wav   = watch it! they have an obelisk!

mx0_eagle_104_snd.wav   = excellent work! air strikes inbound.

mx0_trooper1_105_snd.wav   = get away from the obelisk!

mx0_eagle_106_snd.wav   = havoc, you have to clear out those sam sites!

mx0_rocket1_107_snd.wav   = it's down! it's down!

mx0_rocket1_108_snd.wav   = knock out those sams!

mx0_rocket1_109_snd.wav   = nice work on those sams!

mx0_trooper1_110_snd.wav   = up on the wall!

mx0_rocket1_111_snd.wav   = that was close!

mx0_trooper1_112_snd.wav   = up in the sky - look!

mx0_a10_113_snd.wav   = this is eagle claw one - starting attack run.

mx0_a10_114_snd.wav   = i'm hit! i'm hit!

mx0_eagle_115_snd.wav   = this is eagle base. i'm not risking any more pilots. we have a gps lock on that base. prepare for ion cannon strike.

mx0_trooper1_116_snd.wav   = i've always wanted to see one of those.

mx0_rocket1_117_snd.wav   = would you look at that.

mx0_trooper1_118_snd.wav   = wow.

mx0_crowd_119_snd.wav   = ooh.

mx0_eagle_120_snd.wav   = the nod base is in ruin. great work, havoc! this should yield a goldmine in intelligence data. mission accomplished and well done!

mx0_recon_13_snd.wav   = recon 1 to eagle base! we're under heavy fire! they've got us pinned down!

mx0_helptext_01_snd.wav   = move the mouse to look around

mx0_helptext_02_snd.wav   = use w, s, a and d keys to move (default)

mx0_helptext_03_snd.wav   = press f1 for help

mx0_helptext_04_snd.wav   = left-click to fire your weapon (default)

mx0_a10_166_snd.wav   = this is eagle claw 1 –starting  attack run

mx0_a10_167_snd.wav   = i’m hit! i’m hit!

mx0_engineer1_021_snd.wav   = it sounds like they’re still in trouble, sir!

mx0_engineer1_027_snd.wav   = we'd better move out, sir.

mx0_engineer1_028_snd.wav   = come on, sir.

mx0_engineer1_029_snd.wav   = we need to get going!

mx0_engineer1_030_snd.wav   = looks like they were boxed in.

mx0_engineer1_033_snd.wav   = let's give 'em a little surprise.

mx0_engineer1_035_snd.wav   = havoc will take care of 'em.

mx0_engineer1_037_snd.wav   = get 'em, sir!

mx0_engineer1_039_snd.wav   = there we go!

mx0_engineer1_047_snd.wav   = our tools are no match – you’ll have to take ‘em, sir.

mx0_engineer1_048_snd.wav   = we’ll hang tight until the coast is clear

mx0_engineer1_115_snd.wav   = stand by for repairs.

mx0_engineer1_118_snd.wav   = your tank is repaired and ready to roll, sir.

mx0_engineer1_alt01_snd.wav   = it looks like they're still in trouble, sir.

mx0_engineer1_alt02_snd.wav   = the tank is repaired and ready.

mx0_engineer1_alt03_snd.wav   = you got 'em, sir.

mx0_engineer1_alt04_snd.wav   = yeah!

mx0_engineer1_alt05_snd.wav   = nice one!

mx0_engineer1_alt08_snd.wav   = exclamation of surprise (awe) #1

mx0_engineer1_alt09_snd.wav   = exclamation of surprise (awe) #1

mx0_engineer1_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_engineer1_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_engineer1_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_engineer1_ffire1_snd.wav   = i’m on your side, sir!

mx0_engineer1_ffire2_snd.wav   = check your fire!

mx0_engineer1_ffire3_snd.wav   = you hit me!

mx0_engineer1_ffire4_snd.wav   = watch where you're shooting!

mx0_engineer1_ffire5_snd.wav   = hey! don’t shoot!

mx0_engineer1_ffire6_snd.wav   = hey!  how about the enemy.

mx0_engineer1_ffire7_snd.wav   = hey!  friendly fire here!

mx0_engineer1_ffire8_snd.wav   = shoot the enemy, not me!

mx0_engineer1_ffire9_snd.wav   = hey!  i'm not the enemy!

mx0_engineer1_hit1_snd.wav   = hit #1 - i’m hit!

mx0_engineer1_hit2_snd.wav   = hit #2 - aagg!

mx0_engineer1_hit3_snd.wav   = hit #3 - ooh!

mx0_engineer1_hit4_snd.wav   = hit #4 - aah!

mx0_engineer1_hit5_snd.wav   = hit #5 - aah!

mx0_engineer2_020_snd.wav   = clear!

mx0_engineer2_022_snd.wav   = saddle up, let's move.

mx0_engineer2_023_snd.wav   = let's go, havoc!

mx0_engineer2_024_snd.wav   = let's go!

mx0_engineer2_025_snd.wav   = this way, havoc!

mx0_engineer2_026_snd.wav   = over here, sir!

mx0_engineer2_031_snd.wav   = you hear that? it’s recon 1. let’s go!

mx0_engineer2_032_snd.wav   = up there - snipers!

mx0_engineer2_034_snd.wav   = i can't take them out with this.

mx0_engineer2_036_snd.wav   = snipers, sir!  take them out!

mx0_engineer2_038_snd.wav   = lock & load, havoc.  drop that sniper!

mx0_engineer2_040_snd.wav   = nice shot, havoc!

mx0_engineer2_049_snd.wav   = it’s all you, havoc.

mx0_engineer2_050_snd.wav   = we’ll regroup with you up the road

mx0_engineer2_120_snd.wav   = i’ll clear the road once you're inside the tank, havoc.

mx0_engineer2_123_snd.wav   = c4’s set... fire in the hole!

mx0_engineer2_alt01_snd.wav   = yeah!

mx0_engineer2_alt02_snd.wav   = alright!

mx0_engineer2_alt03_snd.wav   = non-verbal despair/shock #1

mx0_engineer2_alt04_snd.wav   = non-verbal despair/shock #2

mx0_engineer2_alt05_snd.wav   = exclamation of surprise (awe) #1

mx0_engineer2_alt06_snd.wav   = exclamation of surprise (awe) #1

mx0_engineer2_alt08_snd.wav   = i've been shot!

mx0_engineer2_alt11_snd.wav   = woo hoo!

mx0_engineer2_alt16_snd.wav   = you hear that?  it's gotta be recon 1.  let's go!

mx0_engineer2_alt17_snd.wav   = sniper!  take him out!

mx0_engineer2_alt18_snd.wav   = hey!  hey!  i'm on your side, havoc!

mx0_engineer2_alt19_snd.wav   = i don't think we're going the right way, havoc.

mx0_engineer2_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_engineer2_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_engineer2_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_engineer2_breath4_snd.wav   = exertion #4 - physical exertion grunt

mx0_engineer2_ffire1_snd.wav   = i’m on your side, sir!

mx0_engineer2_ffire2_snd.wav   = check your fire!

mx0_engineer2_ffire3_snd.wav   = hey! watch it!

mx0_engineer2_ffire4_snd.wav   = you hit me!

mx0_engineer2_ffire5_snd.wav   = hey! don’t shoot!

mx0_engineer2_ffire6_snd.wav   = shoot the enemy, not me!

mx0_engineer2_ffire7_snd.wav   = hey!  we got friendly fire!

mx0_engineer2_hit1_snd.wav   = hit #1 - i’m hit!

mx0_engineer2_hit10_snd.wav   = hit #10

mx0_engineer2_hit11_snd.wav   = hit #11

mx0_engineer2_hit12_snd.wav   = hit #12

mx0_engineer2_hit2_snd.wav   = hit #2 - aagg!

mx0_engineer2_hit3_snd.wav   = hit #3 - ooh!

mx0_engineer2_hit4_snd.wav   = hit #4 - aah!

mx0_engineer2_hit5_snd.wav   = hit #5

mx0_engineer2_hit6_snd.wav   = hit #6

mx0_engineer2_hit7_snd.wav   = hit #7

mx0_engineer2_hit8_snd.wav   = hit #8

mx0_engineer2_hit9_snd.wav   = hit #9

mx0_gdieaglebase_009_snd.wav   = recon 1, this is eagle base.  what's the delay up there?

mx0_gdieaglebase_019_snd.wav   = hang in there recon 1, we’re sending a commando.

mx0_gdieaglebase_110_snd.wav   = copy that, recon 1. make your repairs and prepare to move out.

mx0_gdieaglebase_116_snd.wav   = havoc, you are go to proceed with the mission.

mx0_gdieaglebase_117_snd.wav   = take recon 1's tank.  you'll need it.

mx0_gdieaglebase_124_snd.wav   = eagle base here.  i strongly suggest you take the tank, havoc.

mx0_gdieaglebase_125_snd.wav   = havoc, what are you doing? get back in the tank!

mx0_gdieaglebase_126_snd.wav   = havoc, get in that tank on the double!

mx0_gdieaglebase_127_snd.wav   = in the tank havoc, now!

mx0_gdieaglebase_132_snd.wav   = havoc, stay close to that hum-vee scout.

mx0_gdieaglebase_133_snd.wav   = priority one is locating the nod base.

mx0_gdieaglebase_134_snd.wav   = move out!

mx0_gdieaglebase_137_snd.wav   = good work. i’m sending in more fire power.

mx0_gdieaglebase_142_snd.wav   = copy, orca six.  your ball, havoc.

mx0_gdieaglebase_143_snd.wav   = finish off that harvester!

mx0_gdieaglebase_151_snd.wav   = confirmed.  excellent work!

mx0_gdieaglebase_152_snd.wav   = air strikes inbound.

mx0_gdieaglebase_158_snd.wav   = havoc, you’ve got  to clear out those sam sites!

mx0_gdieaglebase_168_snd.wav   = this is eagle base.  i’m not risking any more pilots.

mx0_gdieaglebase_169_snd.wav   = we have a gps lock on the nod installation.  prepare for ion cannon strike.

mx0_gdieaglebase_176_snd.wav   = the nod base is down.  good job, havoc.

mx0_gdieaglebase_177_snd.wav   = the base computers should contain a wealth of intelligence data.

mx0_gdieaglebase_178_snd.wav   = mission accomplished.

mx0_gdieaglebase_186_snd.wav   = you’re going the wrong way, havoc!

mx0_gdieaglebase_187_snd.wav   = stay with the mission, havoc!

mx0_gdieaglebase_188_snd.wav   = this area is already secure.

mx0_gdieaglebase_189_snd.wav   = havoc, did i say retreat? now turn around!

mx0_gdireconleader_010_snd.wav   = copy eagle base.  still no sign of any nod installation.

mx0_gdireconleader_016_snd.wav   = eagle base, under heavy fire! request immediate reinforcements!

mx0_gdireconleader_017_snd.wav   = this is recon 1! we’re taking fire! we’re taking---

mx0_gdireconleader_018_snd.wav   = aaaaaaargh!

mx0_gditrooper1_001_snd.wav   = man, if nod doesn’t kill us this heat will.

mx0_gditrooper1_006_snd.wav   = my radar’s acting up!

mx0_gditrooper1_013_snd.wav   = it’s a trap!

mx0_gditrooper1_015_snd.wav   = medic!

mx0_gditrooper1_057_snd.wav   = /where is he?  i can’t see him!

mx0_gditrooper1_063_snd.wav   = we’re pinned.  there's nowhere to move!

mx0_gditrooper1_066_snd.wav   = reinforcements?  there’s just one guy!

mx0_gditrooper1_068_snd.wav   = are we glad to see you!

mx0_gditrooper1_071_snd.wav   = hey, i got one!

mx0_gditrooper1_075_snd.wav   = great shot, sir!

mx0_gditrooper1_079_snd.wav   = don’t leave us, sir!

mx0_gditrooper1_086_snd.wav   = up there on the rocks!

mx0_gditrooper1_088_snd.wav   = ha!  look at that!

_mx0_gditrooper1_094_snd.wav   = did you see that?!

mx0_gditrooper1_099_snd.wav   = all-right!

mx0_gditrooper1_107_snd.wav   = we did it!

mx0_gditrooper1_119_snd.wav   = you’ll be unstoppable in that tank, sir!

mx0_gditrooper1_121_snd.wav   = your tank's ready and waiting, sir!

mx0_gditrooper1_128_snd.wav   = that tank is for you, sir!

mx0_gditrooper1_129_snd.wav   = you just gotta take the tank, sir!

mx0_gditrooper1_140_snd.wav   = whoa.  that rocked!

mx0_gditrooper1_144_snd.wav   = blast that harvester for us, sir!

mx0_gditrooper1_145_snd.wav   = standing in tiberium…not smart.

mx0_gditrooper1_146_snd.wav   = what was he thinking? …standing in a tiberium field!

mx0_gditrooper1_147_snd.wav   = nice!   that’ll cost 'em!

mx0_gditrooper1_149_snd.wav   = better stay with those tanks, sir!

mx0_gditrooper1_156_snd.wav   = watch out!

mx0_gditrooper1_161_snd.wav   = there, on the wall!

mx0_gditrooper1_165_snd.wav   = up in the sky – look!

mx0_gditrooper1_170_snd.wav   = i’ve always wanted to see one of those!

mx0_gditrooper1_171_snd.wav   = i’ve always wanted to see an ion strike

mx0_gditrooper1_174_snd.wav   = holy cow!

mx0_gditrooper1_175_snd.wav   = wow.

mx0_gditrooper1_183_snd.wav   = we can’t turn back now, sir!

mx0_gditrooper1_184_snd.wav   = i don’t think we’re going the right way

mx0_gditrooper1_185_snd.wav   = we need to keep up with those tanks

mx0_gditrooper1_alt01_snd.wav   = we're pinned down!

mx0_gditrooper1_alt02_snd.wav   = man, we're glad to see ya!

mx0_gditrooper1_alt03_snd.wav   = that's tiberium… idiot.

mx0_gditrooper1_alt04_snd.wav   = keep up with those tanks, sir.

mx0_gditrooper1_alt05_snd.wav   = up there, look!

mx0_gditrooper1_alt06_snd.wav   = he's hit!

mx0_gditrooper1_alt07_snd.wav   = get down!

mx0_gditrooper1_alt08_snd.wav   = heh.

mx0_gditrooper1_alt09_snd.wav   = yeah!

mx0_gditrooper1_alt10_snd.wav   = alright!

mx0_gditrooper1_alt11_snd.wav   = ambush!

mx0_gditrooper1_alt12_snd.wav   = open fire!

mx0_gditrooper1_alt13_snd.wav   = attack!

mx0_gditrooper1_alt14_snd.wav   = get 'em!

mx0_gditrooper1_alt15_snd.wav   = fire!

mx0_gditrooper1_alt17_snd.wav   = let's go, sir.

mx0_gditrooper1_alt18_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper1_alt19_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper1_alt20_snd.wav   = non-verbal despair/shock #1

mx0_gditrooper1_alt21_snd.wav   = non-verbal despair/shock #2

mx0_gditrooper1_alt22_snd.wav   = if nod doesn't kill us the dust will.

mx0_gditrooper1_alt23_snd.wav   = little late for a bug hunt.

mx0_gditrooper1_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_gditrooper1_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_gditrooper1_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_gditrooper1_die1_snd.wav   = death #1 - bullet death scream

mx0_gditrooper1_die2_snd.wav   = death #2 - bullet death scream

mx0_gditrooper1_die3_snd.wav   = death #3 - explosion death scream

mx0_gditrooper1_die4_snd.wav   = die #4

mx0_gditrooper1_dieburn1_snd.wav   = die #5

mx0_gditrooper1_dieburn2_snd.wav   = die #6

mx0_gditrooper1_dieburn3_snd.wav   = die - burning #1

mx0_gditrooper1_dieexplo1_snd.wav   = die - burning #2

mx0_gditrooper1_dieexplo2_snd.wav   = die - burning #3

mx0_gditrooper1_ffire1_snd.wav   = die - explosion #1

mx0_gditrooper1_ffire2_snd.wav   = die - explosion #2

mx0_gditrooper1_ffire3_snd.wav   = i’m on your side, sir!

mx0_gditrooper1_ffire4_snd.wav   = check your fire!

mx0_gditrooper1_ffire5_snd.wav   = ouch! you hit me!

mx0_gditrooper1_ffire6_snd.wav   = we’ve got friendly fire here!

mx0_gditrooper1_hit1_snd.wav   = hey! don’t shoot!

mx0_gditrooper1_hit2_snd.wav   = shoot the enemy, not me!

mx0_gditrooper1_hit3_snd.wav   = hit #1 - i’m hit!

mx0_gditrooper1_hit4_snd.wav   = hit #2 - aagg!

mx0_gditrooper1_hit5_snd.wav   = hit #3 - ooh!

mx0_gditrooper1_hit6_snd.wav   = hit #4 - aah!

mx0_gditrooper2_002_snd.wav   = what are we looking for again?

mx0_gditrooper2_007_snd.wav   = it’s this terrain.

mx0_gditrooper2_014_snd.wav   = get down!

mx0_gditrooper2_043_snd.wav   = man down!

mx0_gditrooper2_051_snd.wav   = incoming!

mx0_gditrooper2_052_snd.wav   = watch it!

mx0_gditrooper2_055_snd.wav   = sniper on the ridge!  one o'clock!

mx0_gditrooper2_056_snd.wav   = up there – snipers!

mx0_gditrooper2_062_snd.wav   = go, go, go!

mx0_gditrooper2_067_snd.wav   = hey, it’s havoc!

mx0_gditrooper2_069_snd.wav   = captain havoc!  this way, sir!

mx0_gditrooper2_074_snd.wav   = come and get it!

mx0_gditrooper2_078_snd.wav   = outstanding, havoc!

mx0_gditrooper2_082_snd.wav   = hey! we need you’re help!

mx0_gditrooper2_091_snd.wav   = chopper!

mx0_gditrooper2_092_snd.wav   = they’re dropping more troops!

mx0_gditrooper2_093_snd.wav   = chopper down and out!

mx0_gditrooper2_095_snd.wav   = another chopper – take it out!

mx0_gditrooper2_098_snd.wav   = woo-hoo!

mx0_gditrooper2_105_snd.wav   = we pushed 'em back!

mx0_gditrooper2_108_snd.wav   = thanks havoc.  we owe you, big time.

mx0_gditrooper2_114_snd.wav   = nothing here – try the other way, havoc

mx0_gditrooper2_122_snd.wav   = the tank's yours, havoc!   rock and roll!

mx0_gditrooper2_alt01_snd.wav   = nice shot!

mx0_gditrooper2_alt02_snd.wav   = yeah!

mx0_gditrooper2_alt03_snd.wav   = thanks havoc.  we owe ya one.

mx0_gditrooper2_alt05_snd.wav   = get back!

_mx0_gditrooper2_alt06_snd.wav   = watch out!

mx0_gditrooper2_alt07_snd.wav   = get down!

mx0_gditrooper2_alt08_snd.wav   = hurry!

mx0_gditrooper2_alt09_snd.wav   = we gotta go, sir!

mx0_gditrooper2_alt10_snd.wav   = ambush!

mx0_gditrooper2_alt11_snd.wav   = he's down!  man down!

mx0_gditrooper2_alt12_snd.wav   = attack!

mx0_gditrooper2_alt13_snd.wav   = fire!

mx0_gditrooper2_alt14_snd.wav   = open fire!

mx0_gditrooper2_alt15_snd.wav   = where is he?

mx0_gditrooper2_alt16_snd.wav   = non verbal despair/shock #1

mx0_gditrooper2_alt17_snd.wav   = non verbal despair/shock #2

mx0_gditrooper2_alt18_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper2_alt19_snd.wav   = exclamation of surprise (awe) #2

mx0_gditrooper2_alt20_snd.wav   = alright!

mx0_gditrooper2_alt21_snd.wav   = watch it!

mx0_gditrooper2_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_gditrooper2_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_gditrooper2_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_gditrooper2_die1_snd.wav   = death #1 - bullet death scream

mx0_gditrooper2_die2_snd.wav   = death #2 - bullet death scream

mx0_gditrooper2_diefire1_snd.wav   = die - burning #1

mx0_gditrooper2_diefire2_snd.wav   = die - burning #2

mx0_gditrooper2_ffire1_snd.wav   = i’m on your side, sir!

mx0_gditrooper2_ffire2_snd.wav   = check your fire!

mx0_gditrooper2_ffire3_snd.wav   = ouch! you hit me!

mx0_gditrooper2_ffire4_snd.wav   = we’ve got friendly fire here!

mx0_gditrooper2_ffire5_snd.wav   = hey! don’t shoot!

mx0_gditrooper2_ffire6_snd.wav   = shoot the enemy, not me!

mx0_gditrooper2_hit1_snd.wav   = hit #1 - i’m hit!

mx0_gditrooper2_hit2_snd.wav   = hit #2 - aagg!

mx0_gditrooper2_hit3_snd.wav   = hit #3 - ooh!

mx0_gditrooper2_hit4_snd.wav   = hit #4 - aah!

mx0_gditrooper2_hit5_snd.wav   = hit #5

mx0_gditrooper2_hit6_snd.wav   = hit #6

mx0_gditrooper2_hit7_snd.wav   = hit #7

mx0_gditrooper2_hit8_snd.wav   = hit #8

mx0_gditrooper2_hit9_snd.wav   = hit #9

mx0_gditrooper3_004_snd.wav   = quiet!

mx0_gditrooper3_008_snd.wav   = stay loose.

mx0_gditrooper3_011_snd.wav   = take cover!  move! move! move!

mx0_gditrooper3_053_snd.wav   = stay low!

mx0_gditrooper3_064_snd.wav   = where’re those  reinforcements?

mx0_gditrooper3_070_snd.wav   = payback time!

mx0_gditrooper3_073_snd.wav   = there’s one!

mx0_gditrooper3_077_snd.wav   = got yourself a flame trooper, havoc!

mx0_gditrooper3_081_snd.wav   = havoc! come back!

mx0_gditrooper3_085_snd.wav   = there, two o'clock!

mx0_gditrooper3_090_snd.wav   = aagh! we lost our apc!

mx0_gditrooper3_096_snd.wav   = flame troopers!  watch your back!

mx0_gditrooper3_109_snd.wav   = recon 1 to eagle base – we’ve taken casualties, but we’re okay

mx0_gditrooper3_112_snd.wav   = we checked this area. nod must be the other way.

mx0_gditrooper3_alt02_snd.wav   = it's an ambush!

mx0_gditrooper3_alt03_snd.wav   = ambush!

mx0_gditrooper3_alt04_snd.wav   = c'mon.  go! go! go!

mx0_gditrooper3_alt05_snd.wav   = watch out!

mx0_gditrooper3_alt06_snd.wav   = careful!

mx0_gditrooper3_alt07_snd.wav   = watch it!

mx0_gditrooper3_alt08_snd.wav   = get down!

mx0_gditrooper3_alt09_snd.wav   = man down!

mx0_gditrooper3_alt11_snd.wav   = incoming!

mx0_gditrooper3_alt12_snd.wav   = move it!

mx0_gditrooper3_alt13_snd.wav   = good work!

mx0_gditrooper3_alt14_snd.wav   = alright!

mx0_gditrooper3_alt15_snd.wav   = yeah!

mx0_gditrooper3_alt16_snd.wav   = everyone okay?

mx0_gditrooper3_alt17_snd.wav   = you guys alright?

mx0_gditrooper3_alt18_snd.wav   = report in!

mx0_gditrooper3_alt22_snd.wav   = non-verbal despair/shock #1

mx0_gditrooper3_alt23_snd.wav   = non-verbal despair/shock #1

mx0_gditrooper3_alt24_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper3_alt25_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper3_alt26_snd.wav   = non-verbal despair/shock #3

mx0_gditrooper3_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_gditrooper3_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_gditrooper3_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_gditrooper3_die1_snd.wav   = death #1 - tiberium

mx0_gditrooper3_die2_snd.wav   = death #2 - squish

mx0_gditrooper3_ffire1_snd.wav   = i’m on your side, sir!

mx0_gditrooper3_ffire2_snd.wav   = check your fire!

mx0_gditrooper3_ffire3_snd.wav   = you hit me, soldier!

mx0_gditrooper3_ffire5_snd.wav   = hey! don’t shoot!

mx0_gditrooper3_ffire6_snd.wav   = shoot the enemy, not me!

mx0_gditrooper3_ffire7_snd.wav   = what are ya doing?

mx0_gditrooper3_hit2_snd.wav   = hit #2 - aagg!

mx0_gditrooper3_hit3_snd.wav   = hit #3 - ooh!

mx0_gditrooper3_hit4_snd.wav   = hit #4 - aah!

mx0_gditrooper3_hit5_snd.wav   = hit #5

mx0_gditrooper3_hit6_snd.wav   = hit #6

mx0_gditrooper3_hit7_snd.wav   = hit #7

mx0_gditrooper3_hit8_snd.wav   = hit #8

mx0_gditrooper4_003_snd.wav   = an imaginary base.

mx0_gditrooper4_005_snd.wav   = exactly, it’s too quiet

mx0_gditrooper4_012_snd.wav   = ambush!

mx0_gditrooper4_054_snd.wav   = i’m hit!

mx0_gditrooper4_058_snd.wav   = where's that medic?

mx0_gditrooper4_059_snd.wav   = medic!

mx0_gditrooper4_060_snd.wav   = they're everywhere!

mx0_gditrooper4_061_snd.wav   = look out!

mx0_gditrooper4_065_snd.wav   = i’m running low on ammo!

mx0_gditrooper4_072_snd.wav   = nice shot!

mx0_gditrooper4_076_snd.wav   = you got him, havoc!

mx0_gditrooper4_080_snd.wav   = wait! where are you going, havoc?

mx0_gditrooper4_097_snd.wav   = roasted!

mx0_gditrooper4_106_snd.wav   = look!  they’re on the run!

mx0_gditrooper4_113_snd.wav   = they need you over there,  havoc

mx0_gditrooper4_alt01_snd.wav   = there they are!

mx0_gditrooper4_alt02_snd.wav   = i'm low on ammo!

mx0_gditrooper4_alt03_snd.wav   = take 'em out havoc!

mx0_gditrooper4_alt04_snd.wav   = it's a trap!

mx0_gditrooper4_alt05_snd.wav   = get down!

mx0_gditrooper4_alt06_snd.wav   = yeah!

mx0_gditrooper4_alt07_snd.wav   = go!

mx0_gditrooper4_alt08_snd.wav   = go!  go!  get moving!

mx0_gditrooper4_alt09_snd.wav   = get 'em!

mx0_gditrooper4_alt10_snd.wav   = cover me!

mx0_gditrooper4_alt11_snd.wav   = i've been shot!

mx0_gditrooper4_alt12_snd.wav   = right on!

mx0_gditrooper4_alt13_snd.wav   = get rolling, havoc

mx0_gditrooper4_alt14_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper4_alt15_snd.wav   = i don't think this is the right way.

mx0_gditrooper4_alt16_snd.wav   = haven't you been here before?

mx0_gditrooper4_alt17_snd.wav   = nod at three o'clock!  no, nine o'clock!  three and nine!  three and nine!

mx0_gditrooper4_alt18_snd.wav   = exclamation of surprise (awe) #1

mx0_gditrooper4_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_gditrooper4_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_gditrooper4_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_gditrooper4_breath4_snd.wav   = exertion #4 - physical exertion grunt

mx0_gditrooper4_breath5_snd.wav   = exertion #5 - physical exertion grunt

mx0_gditrooper4_breath6_snd.wav   = exertion #6 - physical exertion grunt

mx0_gditrooper4_ffire1_snd.wav   = i’m on your side.

mx0_gditrooper4_ffire10_snd.wav   = hey!

mx0_gditrooper4_ffire2_snd.wav   = check your fire!

mx0_gditrooper4_ffire3_snd.wav   = you hit me!

mx0_gditrooper4_ffire4_snd.wav   = i got friendly fire here!

mx0_gditrooper4_ffire5_snd.wav   = hey! don’t shoot!

mx0_gditrooper4_ffire6_snd.wav   = shoot the enemy, not me!

mx0_gditrooper4_ffire7_snd.wav   = what the…

mx0_gditrooper4_ffire8_snd.wav   = cut it out!

mx0_gditrooper4_ffire9_snd.wav   = quit screwin around!

mx0_gditrooper4_hit2_snd.wav   = hit #2 - aagg!

mx0_gditrooper4_hit3_snd.wav   = hit #3 - ooh!

mx0_gditrooper4_hit4_snd.wav   = hit #4 - aah!

mx0_gditrooper4_hit5_snd.wav   = hit #5

mx0_gditrooper4_hit6_snd.wav   = hit #6

mx0_gditrooper4_hit7_snd.wav   = hit #7

mx0_hum_veescout_131_snd.wav   = eagle base, we’re on the ground

mx0_hum_veescout_135_snd.wav   = eagle base, we must be close.

mx0_hum_veescout_136_snd.wav   = there’s a nod harvester here.

mx0_hum_veescout_150_snd.wav   = eagle base– we found it!

mx0_hum_veescout_179_snd.wav   = we need you up here, sir.

mx0_hum_veescout_180_snd.wav   = this way, sir.

mx0_hum_veescout_alt01_snd.wav   = havoc, on me!

mx0_hum_veescout_alt02_snd.wav   = you heard the man, havoc – stay close.

mx0_hum_veescout_alt03_snd.wav   = hold up havoc.  stay with me.

mx0_hum_veescout_alt04_snd.wav   = sir, get your head in the game.

mx0_hum_veescout_alt05_snd.wav   = you’re damaging the vehicle sir!

mx0_hum_veescout_alt06_snd.wav   = lay off, sir!

mx0_hum_veescout_alt07_snd.wav   = watch your fire!

mx0_hum_veescout_alt08_snd.wav   = watch your aim!

mx0_hum_veescout_alt10_snd.wav   = control your weapon soldier!

mx0_hum_veescout_alt11_snd.wav   = let's stick to the road, sir.

mx0_hum_veescout_alt12_snd.wav   = stick with me, sir.

mx0_hum_veescout_alt13_snd.wav   = keep up, sir.

mx0_hum_veescout_alt14_snd.wav   = sir, keep up the pace.

mx0_hum_veescout_alt15_snd.wav   = watch the paint job, sir!

mx0_hum_veescout_alt16_snd.wav   = eagle base -- we found the nod installation.

mx0_hum_veescout_alt17_snd.wav   = sir, on me!

mx0_hum_veescout_alt18_snd.wav   = stick to the road, sir.

mx0_hum_veescout_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_hum_veescout_die1_snd.wav   = death #1 - bullet death scream

mx0_hum_veescout_die2_snd.wav   = death #2 - explosion death scream

mx0_hum_veescout_ffire1_snd.wav   = i’m on your side, sir!

mx0_hum_veescout_ffire2_snd.wav   = check your fire!

mx0_hum_veescout_ffire3_snd.wav   = ouch! you hit me!

mx0_hum_veescout_ffire4_snd.wav   = we’ve got friendly fire here!

mx0_hum_veescout_ffire5_snd.wav   = hey! don’t shoot!

mx0_hum_veescout_ffire6_snd.wav   = shoot the enemy, not me!

mx0_nodfallingguy1_087_snd.wav   = whoah… waaaaaa!   ungh!

mx0_nodfallingguy2_089_snd.wav   = ah! noooooooo!   ungh!

mx0_nodfallingguy2_die1_snd.wav   = death - riddled with bullets

mx0_nodfallingguy3_fall1_snd.wav   = ah! noooooooo!   ungh!

mx0_nodofficer_044_snd.wav   = do not let them escape!

mx0_nodofficer_045_snd.wav   = kill them all!

mx0_nodofficer_046_snd.wav   = in the name of kane!

mx0_nodofficer_083_snd.wav   = watch it! there’s a commando!

mx0_nodofficer_084_snd.wav   = kill him!

mx0_nodofficer_100_snd.wav   = fall back brothers, fall back!

mx0_nodofficer_alt01_snd.wav   = kill them all, brothers!

mx0_nodofficer_alt02_snd.wav   = brothers – close the noose!

mx0_nodofficer_alt03_snd.wav   = cut off their escape!

mx0_nodofficer_alt04_snd.wav   = cut off their escape, brothers!

mx0_nodofficer_alt05_snd.wav   = keep them in your sights!

mx0_nodofficer_alt06_snd.wav   = take them!

mx0_nodofficer_alt07_snd.wav   = no mercy, brothers!

mx0_nodofficer_alt08_snd.wav   = where’d he come from?

mx0_nodofficer_alt09_snd.wav   = they got a commando!

mx0_nodofficer_alt10_snd.wav   = careful brothers – they’ve got a commando!

mx0_nodofficer_alt11_snd.wav   = commando!  watch your backs, brothers!

mx0_nodofficer_alt13_snd.wav   = retreat brothers!

mx0_nodofficer_alt14_snd.wav   = retreat!

mx0_nodofficer_alt15_snd.wav   = all units retreat on my command!

mx0_nodofficer_alt16_snd.wav   = brothers, retreat!  retreat!

mx0_nodofficer_alt17_snd.wav   = back to base, brothers!  retreat!

mx0_nodofficer_alt18_snd.wav   = regroup on my command, brothers!

mx0_nodofficer_alt19_snd.wav   = regroup!

mx0_nodofficer_alt22_snd.wav   = yeah!

mx0_nodofficer_alt23_snd.wav   = alright!

mx0_nodofficer_alt24_snd.wav   = fight!

mx0_nodofficer_alt25_snd.wav   = get them!

mx0_nodofficer_alt26_snd.wav   = death to the infidels!

mx0_nodofficer_deathfire1_snd.wav   = death - burning #1

mx0_nodofficer_deathfire2_snd.wav   = death - burning #2

mx0_nodofficer_die1_snd.wav   = death #1 - bullet death scream

mx0_nodofficer_die2_snd.wav   = death #2 - explosion death scream

mx0_nodofficer_die3_snd.wav   = death #3

mx0_nodofficer_hit10_snd.wav   = hit #10

mx0_nodofficer_hit11_snd.wav   = hit #11

mx0_nodofficer_hit12_snd.wav   = hit #12

mx0_nodofficer_hit2_snd.wav   = hit #2 - aagg!

mx0_nodofficer_hit3_snd.wav   = hit #3 - ooh!

mx0_nodofficer_hit4_snd.wav   = hit #4 - aah!

mx0_nodofficer_hit5_snd.wav   = hit #5

mx0_nodofficer_hit6_snd.wav   = hit #6

mx0_nodofficer_hit7_snd.wav   = hit #7

mx0_nodofficer_hit8_snd.wav   = hit #8

mx0_nodofficer_hit9_snd.wav   = hit #9

mx0_nodsniper_041_snd.wav   = nod control,  i count 5 gdi targets.

mx0_nodsniper_042_snd.wav   = correction.  make that 4.

mx0_nodsniper_alt01_snd.wav   = tracking targets…

mx0_nodsniper_alt02_snd.wav   = stay right there, infidel.

mx0_nodsniper_alt03_snd.wav   = don’t move, infidel.

mx0_nodsniper_alt04_snd.wav   = easy…

mx0_nodsniper_alt05_snd.wav   = heh!

mx0_nodsniper_alt06_snd.wav   = steady…

mx0_nodsniper_alt07_snd.wav   = gotcha!

mx0_nodsniper_alt08_snd.wav   = taking fire!

mx0_nodsniper_alt09_snd.wav   = heh heh.

mx0_nodsniper_die1_snd.wav   = death #1 - bullet death scream

mx0_nodsniper_die2_snd.wav   = death #2 - explosion death scream

mx0_nodsniper_die3_snd.wav   = death #3 - bullet death scream

mx0_nodsniper_die4_snd.wav   = death #4 - fire

mx0_nodsniper_hit2_snd.wav   = hit #2 - aagg!

mx0_nodsniper_hit3_snd.wav   = hit #3 - ooh!

mx0_nodsniper_hit4_snd.wav   = hit #4 - aah!

mx0_nodsniper_hit5_snd.wav   = wha…

mx0_nodsoldier1_101_snd.wav   = retreat!

mx0_nodsoldier1_102_snd.wav   = get outta here!

mx0_nodsoldier1_alt01_snd.wav   = fall back!

mx0_nodsoldier1_alt02_snd.wav   = look out!

mx0_nodsoldier1_alt03_snd.wav   = i’m outta ammo!

mx0_nodsoldier1_alt04_snd.wav   = we need reinforcements!

mx0_nodsoldier1_alt05_snd.wav   = back off!

mx0_nodsoldier1_alt06_snd.wav   = i thought we flanked ‘em!

mx0_nodsoldier1_alt07_snd.wav   = i’m down!

mx0_nodsoldier1_alt08_snd.wav   = help me!  i’m hit!

mx0_nodsoldier1_alt09_snd.wav   = help me brothers!

mx0_nodsoldier1_alt10_snd.wav   = heh.

mx0_nodsoldier1_alt11_snd.wav   = heh- heh.

mx0_nodsoldier1_alt12_snd.wav   = cover me!

mx0_nodsoldier1_alt13_snd.wav   = cover me, brothers!

mx0_nodsoldier1_alt14_snd.wav   = hit the armor!

mx0_nodsoldier1_alt15_snd.wav   = we got ‘em surrounded!

mx0_nodsoldier1_alt16_snd.wav   = i got one!

mx0_nodsoldier1_alt17_snd.wav   = you’re dead, infidel!

mx0_nodsoldier1_alt18_snd.wav   = you’re dead, gdi!

mx0_nodsoldier1_alt19_snd.wav   = they’ve scattered!

mx0_nodsoldier1_alt20_snd.wav   = they got no pointman!

mx0_nodsoldier1_alt21_snd.wav   = kill them!

mx0_nodsoldier1_alt22_snd.wav   = take them out, brothers!

mx0_nodsoldier1_alt23_snd.wav   = we got their pointman!

mx0_nodsoldier1_die1_snd.wav   = death #1 - bullet death scream

mx0_nodsoldier1_die10_snd.wav   = death #10 - tiberium (short)

mx0_nodsoldier1_die11_snd.wav   = death #11 - fire

mx0_nodsoldier1_die12_snd.wav   = death #12 - fire

mx0_nodsoldier1_die2_snd.wav   = death #2 - explosion death scream

mx0_nodsoldier1_die3_snd.wav   = death #3

mx0_nodsoldier1_die4_snd.wav   = death #4

mx0_nodsoldier1_die5_snd.wav   = death #5 - squish

mx0_nodsoldier1_die6_snd.wav   = death #6

mx0_nodsoldier1_die7_snd.wav   = death #7 - tiberium

mx0_nodsoldier1_die8_snd.wav   = death #8 - tiberium (short)

mx0_nodsoldier1_die9_snd.wav   = death #9 - tiberium

mx0_nodsoldier1_hit1_snd.wav   = hit #1 - i’m hit!

mx0_nodsoldier1_hit2_snd.wav   = hit #2 - aagg!

mx0_nodsoldier1_hit3_snd.wav   = hit #3 - ooh!

mx0_nodsoldier1_hit4_snd.wav   = hit #4 - aah!

mx0_nodsoldier2_103_snd.wav   = return to base!

mx0_nodsoldier2_104_snd.wav   = fall back!

mx0_nodsoldier2_alt01_snd.wav   = retreat!

mx0_nodsoldier2_alt02_snd.wav   = get outta here!

mx0_nodsoldier2_alt03_snd.wav   = look out!

mx0_nodsoldier2_alt04_snd.wav   = i need ammo!

mx0_nodsoldier2_alt05_snd.wav   = i need more ammo!

mx0_nodsoldier2_alt06_snd.wav   = we need more reinforcements!

mx0_nodsoldier2_alt09_snd.wav   = i thought we had ‘em surrounded!

mx0_nodsoldier2_alt10_snd.wav   = go!  go!  go!

mx0_nodsoldier2_alt11_snd.wav   = we got wounded!

mx0_nodsoldier2_alt12_snd.wav   = i’m down!

mx0_nodsoldier2_alt14_snd.wav   = help me brothers!

mx0_nodsoldier2_alt17_snd.wav   = goin’ down, gdi!

mx0_nodsoldier2_alt18_snd.wav   = gotcha!

mx0_nodsoldier2_alt19_snd.wav   = get ‘em!

mx0_nodsoldier2_alt20_snd.wav   = take ‘em out, brothers!

mx0_nodsoldier2_alt21_snd.wav   = in the name of kane!

mx0_nodsoldier2_alt22_snd.wav   = take ‘em down!

mx0_nodsoldier2_die1_snd.wav   = death #1 - bullet death scream

mx0_nodsoldier2_die2_snd.wav   = death #2 - explosion death scream

mx0_nodsoldier2_die3_snd.wav   = death #3 - bullet death scream

mx0_nodsoldier2_hit1_snd.wav   = hit #1 - i’m hit!

mx0_nodsoldier2_hit2_snd.wav   = hit #2 - aagg!

mx0_nodsoldier2_hit3_snd.wav   = hit #3 - ooh!

mx0_nodsoldier2_hit4_snd.wav   = hit #4 - aah!

mx0_nodsoldier2_hit5_snd.wav   = hit #5

mx0_nodtrooper1_breath3_snd.wav   = exertion #3

mx0_nodtrooper1_death1_snd.wav   = death #1

mx0_nodtrooper1_death2_snd.wav   = death #2

mx0_nodtrooper1_deathfire1_snd.wav   = death #3 - fire

mx0_nodtrooper1_deathfire2_snd.wav   = death #4 - fire

mx0_nodtrooper1_fall01_snd.wav   = fall #1

mx0_nodtrooper1_hit01_snd.wav   = hit #1

mx0_nodtrooper1_hit02_snd.wav   = hit #2

mx0_nodtrooper1_hit03_snd.wav   = hit #3

mx0_nodtrooper1_hit04_snd.wav   = hit #4

mx0_nodtrooper1_hit05_snd.wav   = hit #5

mx0_nodtrooper1_hit06_snd.wav   = hit #6

mx0_orca6_138_snd.wav   = orca 6 to eagle base.  i have visual on the harvester.

mx0_orca6_139_snd.wav   = starting my run, now.

mx0_orca6_141_snd.wav   = this is orca 6 – bingo fuel.  returning to base.

mx0_orca6_alt01_snd.wav   = starting my attack run, now.

mx0_rockettrooper_153_snd.wav   = they have an obelisk!

mx0_rockettrooper_154_snd.wav   = repeat, they have an obelisk!

mx0_rockettrooper_155_snd.wav   = the obelisk is hot!  look out!

mx0_rockettrooper_157_snd.wav   = it’s down! the obelisk is down!

mx0_rockettrooper_159_snd.wav   = go! go!  knock out those sams!

mx0_rockettrooper_160_snd.wav   = the sams are history!

mx0_rockettrooper_162_snd.wav   = get ‘em!

mx0_rockettrooper_163_snd.wav   = a little too close for comfort.

mx0_rockettrooper_164_snd.wav   = that was close

mx0_rockettrooper_172_snd.wav   = check that out!

mx0_rockettrooper_173_snd.wav   = would you look at that.

mx0_rockettrooper_181_snd.wav   = come back, sir!

mx0_rockettrooper_182_snd.wav   = we need your help - over here, sir!

mx0_rockettrooper_alt01_snd.wav   = hold your fire!

mx0_rockettrooper_alt02_snd.wav   = take down the sams!

mx0_rockettrooper_alt03_snd.wav   = take out the sams!

mx0_rockettrooper_alt04_snd.wav   = hit the sams!

mx0_rockettrooper_alt05_snd.wav   = aah!  there she is!

mx0_rockettrooper_alt06_snd.wav   = they have an obelisk of light!  repeat, they have an obelisk!

mx0_rockettrooper_alt07_snd.wav   = stay back!

mx0_rockettrooper_alt08_snd.wav   = hold up!  don’t get too close!

mx0_rockettrooper_alt09_snd.wav   = i hate these things.

mx0_rockettrooper_alt10_snd.wav   = watch your aim, sir!

mx0_rockettrooper_alt12_snd.wav   = ow!  easy! 

mx0_rockettrooper_alt13_snd.wav   = watch this.

mx0_rockettrooper_alt14_snd.wav   = hey, watch this.

mx0_rockettrooper_alt15_snd.wav   = i never get tired of seeing this.

mx0_rockettrooper_alt16_snd.wav   = this is so cool. 

mx0_rockettrooper_alt17_snd.wav   = man, that was close. 

mx0_rockettrooper_alt18_snd.wav   = ah!  there it is!

mx0_rockettrooper_alt19_snd.wav   = watch your 6!

mx0_rockettrooper_alt20_snd.wav   = open fire! 

mx0_rockettrooper_alt21_snd.wav   = sams are down!

mx0_rockettrooper_alt22_snd.wav   = air support’s good to go.

mx0_rockettrooper_alt23_snd.wav   = ah.  here we go!

mx0_rockettrooper_alt24_snd.wav   = exclamation of surprise (awe) #1

mx0_rockettrooper_alt25_snd.wav   = exclamation of surprise (awe) #1

mx0_rockettrooper_alt26_snd.wav   = non-verbal despair/shock #1

mx0_rockettrooper_alt27_snd.wav   = non-verbal despair/shock #2

mx0_rockettrooper_alt28_snd.wav   = yeah!

mx0_rockettrooper_alt29_snd.wav   = alright!

mx0_rockettrooper_alt30_snd.wav   = woo hoo!

mx0_rockettrooper_breath1_snd.wav   = exertion #1 - heavy breathing while running

mx0_rockettrooper_breath2_snd.wav   = exertion #2 - exhausted breathing while standing still

mx0_rockettrooper_breath3_snd.wav   = exertion #3 - physical exertion grunt

mx0_rockettrooper_ffire1_snd.wav   = i’m on your side, sir!

mx0_rockettrooper_ffire2_snd.wav   = check your fire!

mx0_rockettrooper_ffire3_snd.wav   = ouch! you hit me!

mx0_rockettrooper_ffire5_snd.wav   = hey! don’t shoot!

mx0_rockettrooper_ffire6_snd.wav   = shoot the enemy, not me!

mx0_rockettrooper_hit2_snd.wav   = hit #2 - aagg!

mx0_rockettrooper_hit3_snd.wav   = hit #3 - ooh!

mx0_rockettrooper_hit4_snd.wav   = hit #4 - aah!

mx0_gditrooper3_008b_snd.wav   = keep your eyes open.


